FEATURED WORK
Interactive VR & Game Development
Standalone VR experiences, gameplay systems, simulations and real-time applications developed in Unreal Engine.
FEATURED WORK
СINEMATICS
A selection of real-time cinematics and interactive environments.
ABOUT
THE ARTIST
My name is Radmir Serazhiyev
Unreal Engine Developer and Cinematic Artist specializing in VR, real-time simulations, and interactive storytelling.
I design and deliver full-cycle Unreal Engine projects — combining Blueprint systems, cinematic direction, lighting, and technical optimization. My focus is on building production-ready experiences that balance visual quality with performance.
Proven experience in standalone VR development (Meta Quest, OpenXR), technical art, and real-time pipelines. I create scalable solutions used in training, simulation, and immersive environments.

EXPERTICE
SKILLS & TOOLS
Core competencies honed across years of real-time 3D production.

Unreal Engine 5
Blueprints, C++ integration, Nanite, Lumen, World Partition, and advanced material systems.

Technical art
Shader development, material optimization, LOD systems, performance profiling, and draw call reduction.

Cinematics
Sequencer, camera systems, cinematic lighting, post-processing, and real-time film production.

Environment Design
World building, terrain sculpting, foliage systems, atmospheric effects, and modular asset creation.

VR development
Meta Quest, OpenXR, hand tracking, spatial audio, locomotion systems, UI/UX and presence optimization.

AI support
Using AI tools to enhance my workflow
EXPERTICE
PROFESSIONAL EXPERIENCE
Unreal engine team lead
January 2025 - April 2026
Lunas Inc
VR Developer
December 2024 - now
Satbayev University

Unreal engine art lead
February 2024 - November 2024
Small Story Games

Led visual production for product-focused content, combining real-time rendering and cinematic techniques to deliver high-quality visuals for commercial use. Directed visual style and look development for product shoots (composition, lighting, materials, color pipeline).Supervised and coordinated small art teams (3D, lighting, rendering) to ensure consistency and deadlines
Developing immersive VR training laboratories and educational simulations using Unreal Engine 5 for Meta Quest and PC VR platforms. Responsible for full-cycle development including interaction systems, UI/UX, optimization, technical implementation, and deployment of engineering and scientific training experiences.
Led Artistic Vision: Managed the project's overall visual style to align with gameplay and story.
Collaborated with Team: Worked closely with artists and developers to ensure quality and consistency.
Designed Levels: Created engaging and optimized game environments for great player experiences.
Improved Visuals: Applied technical art skills to enhance graphics and performance.
SHOWREEL
WATCH THE REEL
A cinematic compilation of real-time environments and experiences.
EXTRA


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