FEATURED WORK
Interactive VR & Game Development
Standalone VR experiences, gameplay systems, simulations and real-time applications developed in Unreal Engine.
GAME-DEV
Flying Peep
Stylized atmospheric indie game built in Unreal Engine, where players explore dark surreal environments as a small glowing creature searching for a lost companion. Fully created and directed by me, including gameplay systems, art direction, level design, and technical implementation. Available on Steam.
GAMEDEV
UNREAL
LUMEN
VR training lab
VR interactive training (optic fiber)
Interactive VR training laboratory focused on fiber optic network design, cable routing, and signal diagnostics, developed in Unreal Engine for standalone VR. Designed to simulate real-world optical network workflows through immersive interaction and real-time signal visualization.
VR
Simulations
Meta quest
VR training lab
VR interactive training (radar system)
Interactive VR training simulator focused on operating and studying the P-18 radar system, developed in Unreal Engine for standalone VR platforms. Designed to recreate real-world radar workflows through immersive interaction, large-scale environments, and technical simulation systems
VR
Simulation
Meta quest
VR training lab
VR interactive (Pharmaceutical company)- Darzalex
nteractive VR training experience developed for Janssen Pharmaceuticals, focused on introducing and educating users about the Darzalex treatment workflow through immersive real-time interaction. Built in Unreal Engine with an emphasis on interactive learning, presentation design, and VR user engagement.
VR
Simulation
Meta quest
GAME-DEV
Squirel LED game
Interactive real-time game experience where players controlled a squirrel catching falling nuts on a large LED screen using mobile phone input via QR code connection. Developed in Unreal Engine with a focus on real-time interaction, public installation gameplay, and large-format screen presentation systems.
Game dev
Unreal
LED screen
GAME-DEV
ESV interactive space explorer
Real-time space exploration simulator developed in Unreal Engine, focused on immersive sci-fi environments, interactive spacecraft systems, and cinematic traversal through large-scale cosmic scenes. Built with an emphasis on atmosphere, real-time visuals, and exploratory gameplay experience.
Game dev
Unreal
Shooter
VR TOUR
Novoishimsk interaсtive history tour
Interactive museum experience developed in Unreal Engine, guiding users through multiple historical eras — from prehistoric dinosaur environments to futuristic cityscapes. Focused heavily on cinematic worldbuilding, immersive environmental storytelling, and high-quality real-time visuals.
VR
Unreal
Museum
FEATURED WORK
СINEMATICS
A selection of real-time cinematics and interactive environments.
ABOUT
THE ARTIST
My name is Radmir Serazhiyev
Unreal Engine Developer and Cinematic Artist specializing in VR, real-time simulations, and interactive storytelling.
I design and deliver full-cycle Unreal Engine projects — combining Blueprint systems, cinematic direction, lighting, and technical optimization. My focus is on building production-ready experiences that balance visual quality with performance.
Proven experience in standalone VR development (Meta Quest, OpenXR), technical art, and real-time pipelines. I create scalable solutions used in training, simulation, and immersive environments.

50+
Projects
6+
Years of experience
20+
VR experiences
2
Steam Projects
EXPERTICE
SKILLS & TOOLS
Core competencies honed across years of real-time 3D production.

Unreal Engine 5
Blueprints, C++ integration, Nanite, Lumen, World Partition, and advanced material systems.

Technical art
Shader development, material optimization, LOD systems, performance profiling, and draw call reduction.

Cinematics
Sequencer, camera systems, cinematic lighting, post-processing, and real-time film production.

Environment Design
World building, terrain sculpting, foliage systems, atmospheric effects, and modular asset creation.

VR development
Meta Quest, OpenXR, hand tracking, spatial audio, locomotion systems, UI/UX and presence optimization.

AI support
Using AI tools to enhance my workflow
EXPERTICE
PROFESSIONAL EXPERIENCE
Unreal engine team lead
January 2025 - April 2026
Lunas Inc
VR Developer
December 2024 - now
Satbayev University

Unreal engine art lead
February 2024 - November 2024
Small Story Games

Led visual production for product-focused content, combining real-time rendering and cinematic techniques to deliver high-quality visuals for commercial use. Directed visual style and look development for product shoots (composition, lighting, materials, color pipeline).Supervised and coordinated small art teams (3D, lighting, rendering) to ensure consistency and deadlines
Developing immersive VR training laboratories and educational simulations using Unreal Engine 5 for Meta Quest and PC VR platforms. Responsible for full-cycle development including interaction systems, UI/UX, optimization, technical implementation, and deployment of engineering and scientific training experiences.
Led Artistic Vision: Managed the project's overall visual style to align with gameplay and story.
Collaborated with Team: Worked closely with artists and developers to ensure quality and consistency.
Designed Levels: Created engaging and optimized game environments for great player experiences.
Improved Visuals: Applied technical art skills to enhance graphics and performance.
SHOWREEL
WATCH THE REEL
A cinematic compilation of real-time environments and experiences.
EXTRA


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