Let’s Beer Together
Let’s Beer Together — Cinematic
Real-Time Cinematic Direction | UE5 | Sequencer | Blueprints | Lighting
Overview
A game cinematic created for a stylized VR project, combining in-game footage with pre-rendered shots to achieve a consistent and polished visual presentation.
The main goal was to maintain a unified visual style across different rendering approaches, ensuring that transitions between gameplay and cinematic shots feel seamless.
My Role
Cinematic Artist/Cinematic director



Tools & Tech
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Unreal Engine 5
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Sequencer
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Niagara
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Mixamo
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Autodesk maya
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After effects
• Directed and assembled the cinematic using a mix of in-game and pre-rendered shots
• Maintained consistent stylized look across real-time and cinematic footage
• Built and refined environment to match the visual tone of the game
• Designed lighting and atmosphere to support mood and readability
• Worked on shot composition and transitions to ensure smooth visual flow

Cinematic Direction
Directed and assembled the sequence with a focus on smooth transitions between real-time gameplay footage and pre-rendered shots.
Carefully balanced pacing and composition to preserve immersion and visual continuity.
Visual Style & Environment
Worked on environment setup and refinement to match the stylized art direction of the game.
Ensured consistency in color palette, lighting, and atmosphere across all shots.

Lighting & Mood
Developed a warm, stylized lighting setup to enhance the cozy tavern atmosphere and improve scene readability.
Used fog, color contrast, and light accents to guide viewer attention.
Project Context
The cinematic is part of a VR project available on Steam:
https://store.steampowered.com/app/3180970/Lets_Beer_Together/
The project received 1st place for Best Visuals in a game development competition
Final game trailer
Outcome
A cohesive cinematic that demonstrates the ability to unify gameplay and pre-rendered visuals while maintaining strong stylized direction in a production environment.
