SOKOL VR EXPERIENCE
Sokol VR — Race track interactive tour
Unity Developer | VR Engineer | C# Developer
Overview
An immersive standalone VR experience developed for Sokol International Racetrack, allowing users to explore the racing complex through interactive 360° environments and intuitive hand-tracked navigation.
Built entirely in Unity using C#, the project was developed as a full-cycle VR solution optimized for standalone headsets. The experience focused on smooth real-time performance, accessible interaction design, and visually immersive presentation for exhibitions, public showcases, and client demonstrations.
The application features controller-free interaction, panoramic environment transitions, and a lightweight VR rendering pipeline tailored for mobile XR hardware.
My Role
VR engineer/ technical artist


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Full-stack VR development
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Unity & C# programming
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Hand tracking systems
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VR interaction architecture
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360° environment implementation
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UI/UX development
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Standalone optimization
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Deployment & testing
Tools & Tech
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Unity
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C#
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XR Interaction Toolkit
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Hand Tracking
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Meta Quest •
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Standalone VR •
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Real-Time Rendering

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VR Interaction System
Developed an intuitive hand-tracked interaction system allowing users to navigate the experience without traditional VR controllers.
Focused on accessibility, smooth gesture response, and natural interaction flow for public presentations and first-time VR users.
360° Environment Experience
Implemented immersive panoramic environments optimized for standalone VR hardware.
Special attention was given to visual clarity, smooth transitions between locations, and maintaining stable real-time performance on mobile XR devices.
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Standalone Optimization
Optimized the entire application for standalone VR headsets, balancing visual fidelity with performance constraints.
Reduced rendering overhead and interaction latency to ensure a smooth and comfortable user experience during extended sessions.
UI & Navigation Design
Designed a lightweight VR UI system focused on minimalism and usability inside immersive environments.
Created an intuitive navigation flow allowing users to freely explore the racing complex in a seamless and accessible way.
Technical Workflow
Developed the project as a full-cycle standalone VR solution using Unity and C#, combining immersive interaction systems with optimized real-time rendering pipelines.
The workflow included VR architecture development, interaction logic, deployment, testing, and final hardware optimization.
Outcome
Successfully delivered a standalone VR experience for showcasing the racing complex during presentations, exhibitions, and interactive demonstrations.
The project demonstrated strong execution in immersive UX design, VR interaction systems, and real-time optimization for standalone hardware.