top of page

SOKOL VR EXPERIENCE

Sokol VR — Race track interactive tour
Unity Developer | VR Engineer | C# Developer 

Overview

An immersive standalone VR experience developed for Sokol International Racetrack, allowing users to explore the racing complex through interactive 360° environments and intuitive hand-tracked navigation.

Built entirely in Unity using C#, the project was developed as a full-cycle VR solution optimized for standalone headsets. The experience focused on smooth real-time performance, accessible interaction design, and visually immersive presentation for exhibitions, public showcases, and client demonstrations.

The application features controller-free interaction, panoramic environment transitions, and a lightweight VR rendering pipeline tailored for mobile XR hardware.

My Role

VR engineer/ technical artist 

ChatGPT Image Apr 10, 2026, 12_13_35 AM.png
ChatGPT Image Apr 10, 2026, 12_16_34 AM.png
  • Full-stack VR development

  • Unity & C# programming

  • Hand tracking systems

  • VR interaction architecture

  • 360° environment implementation

  • UI/UX development

  • Standalone optimization

  • Deployment & testing

Tools & Tech
  • Unity

  • C#

  • XR Interaction Toolkit

  • Hand Tracking

  • Meta Quest •

  • Standalone VR •

  • Real-Time Rendering

ChatGPT Image Apr 10, 2026, 12_09_50 AM.png
Sokol VR (0-00-42-12).png
VR Interaction System

Developed an intuitive hand-tracked interaction system allowing users to navigate the experience without traditional VR controllers.

Focused on accessibility, smooth gesture response, and natural interaction flow for public presentations and first-time VR users.

360° Environment Experience

Implemented immersive panoramic environments optimized for standalone VR hardware.

Special attention was given to visual clarity, smooth transitions between locations, and maintaining stable real-time performance on mobile XR devices.

Sokol VR (0-01-57-29).png
Standalone Optimization

Optimized the entire application for standalone VR headsets, balancing visual fidelity with performance constraints.

Reduced rendering overhead and interaction latency to ensure a smooth and comfortable user experience during extended sessions.

UI & Navigation Design

Designed a lightweight VR UI system focused on minimalism and usability inside immersive environments.

Created an intuitive navigation flow allowing users to freely explore the racing complex in a seamless and accessible way.

Technical Workflow

Developed the project as a full-cycle standalone VR solution using Unity and C#, combining immersive interaction systems with optimized real-time rendering pipelines.

The workflow included VR architecture development, interaction logic, deployment, testing, and final hardware optimization.

Outcome

Successfully delivered a standalone VR experience for showcasing the racing complex during presentations, exhibitions, and interactive demonstrations.

The project demonstrated strong execution in immersive UX design, VR interaction systems, and real-time optimization for standalone hardware.

GET IN TOUCH

CONTACT

Interested in collaborating? Let's create something extraordinary.

  • Instagram
  • Телеграмма
  • LinkedIn

+7 747 371-35-96

 

© 2026 by rad vis.

 

bottom of page