Hayat Residence
Hayat Residence — Architectural Cinematic
Real-Time Cinematic Direction | UE5 | Sequencer | Foliage| Lighting
Overview
An architectural cinematic created for a residential development in Almaty, focusing on exterior visualization, environment design, and natural lighting.
This project was one of the early works developed in Unreal Engine 5, exploring real-time rendering capabilities for architectural presentation.
My Role
Cinematic Artist/Cinematic director



• Directed and produced a cinematic showcasing the residential exterior
• Focused on environment composition, landscaping, and foliage setup
• Designed natural lighting to enhance realism and spatial readability
• Built and refined exterior scenes for consistent visual presentation
• Worked with camera movement and framing to highlight architecture and environment
Tools & Tech
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Unreal Engine 5
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Sequencer
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Foliage
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Autodesk maya
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After effects

Cinematic Direction & Camera Work
Designed camera paths to guide the viewer through the courtyard and surrounding environment, emphasizing spatial flow and livability.
Used smooth, controlled motion and framing to highlight key architectural features and outdoor areas
Environment & Foliage
Focused heavily on exterior environment development, including vegetation, landscaping, and scene composition.
Carefully balanced foliage density, scale, and placement to achieve a natural and visually rich environment.
Lighting & Atmosphere
Developed a natural daylight lighting setup to enhance realism and readability.
Used light direction, shadows, and color balance to create depth and highlight architectural forms.
Technical Approach
Worked with Unreal Engine 5 in its early stage, adapting workflows to achieve stable real-time results.
Optimized scenes for performance while maintaining visual quality across large exterior areas.
Outcome
A cinematic presentation demonstrating strong control over exterior environment design, foliage, and natural lighting within a real-time architectural workflow.
