Stylized Garden
Stylized Garden — Cinematic Environment Study
Unreal Engine 5 | PCG | Lumen | Stilized
Overview
A stylized environment focused on achieving a cohesive visual language through lighting, color grading, and post-processing in Unreal Engine.
The project explores a soft, painterly look with controlled color palettes, emphasizing readability and mood over realism. Special attention was given to how lighting and post-process settings shape the final image, including contrast, saturation, bloom, and atmospheric depth.
My Role
Cinematic Artist / Technical Artist / Environment Designer
Tools & Tech



• Developed the overall visual style and art direction
• Built a stylized environment with strong focus on composition and readability
• Designed lighting and post-process setup for consistent color grading
• Tuned materials and scene balance to achieve a cohesive stylized look
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Unreal Engine 5
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Sequencer
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Lumen
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PCG Graphs
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Niagara
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Movie Render Queue
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Post process volume
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Materials tweaking
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Foliage System

Lighting & Post-Processing
Developed a custom lighting setup combined with post-process tuning to achieve a consistent stylized look.
Focused on soft shadows, controlled highlights, and balanced color contrast.
Art Direction & Composition
Designed the scene layout to guide the viewer’s eye through foreground, midground, and background layers.
Used color and lighting to separate planes and enhance depth.
Environment Design
Created a compact but rich environment with a focus on shape language, silhouette clarity, and visual harmony across assets.

Outcome
A visually cohesive stylized scene demonstrating strong control over mood, lighting, and final image quality in real-time.
Created as part of internal visual development for stylized projects (NDA)






