NEO THEATER
Real-time stage environments for live children’s theatre
Unreal Engine 5 | PCG | Chaos Physics | Sequencer
Overview
NEO THEATER is a real-time visual environment system developed for a live theatre performance.
The project features multiple stylized environments seamlessly connected into a single narrative flow. All scenes were rendered in real-time using Unreal Engine and played during live shows.
My Role
Cinematic Artist / Technical Artist / Environment Designer



• Environment creation and scene assembly
• Lighting setup and mood design
• Procedural generation using PCG graphs
• Chaos physics setup for dynamic elements
• Sequencer setup for cinematic playback
• Performance optimization for real-time usage
Tools & Tech
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Unreal Engine 5
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Sequencer
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Lumen
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PCG Graphs
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Chaos Physics
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Niagara
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Movie Render Queue
Environments
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The project includes multiple unique environments designed for different parts of the performance.
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Each scene was built with a strong focus on composition, readability, and emotional tone.
Lighting and mood
Lighting was designed to support storytelling and guide the viewer’s attention during the performance.
Each environment uses a distinct lighting setup to reinforce atmosphere and visual identity.
PCG Systems
Procedural Generation (PCG)
Procedural Content Generation graphs were used to efficiently create and manage environment elements.
This allowed for faster iteration and consistent visual density across scenes.

Chaos system
Dynamic elements were implemented using Unreal Engine’s Chaos physics system to enhance realism and visual richness.
Physics-driven interactions were optimized to maintain stable real-time performance.
Challenges
• Maintaining stable performance during live playback
• Creating seamless transitions between multiple environments
• Balancing visual quality with real-time constraints
• Ensuring readability for a live audience
Production value
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Used in live theatre performance
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Real-time playback system
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Multiple environments connected into one experience









