FEATURED WORK
PROJECTS
A selection of real-time cinematics, VR experiences, and interactive environments.

REAL-TIME CINEMATIC
ISTANBUL CINEMATIC
Add a short bio for each team member. Make it brief and informative to keep visitors engaged.
CINEMATIC
SEQUENCER
LUMEN
.png)
REAL-TIME CINEMATIC
STYLIZED ENVIRONMENT
Add a short bio for each team member. Make it brief and informative to keep visitors engaged.
CINEMATIC
SEQUENCER
LUMEN

REAL-TIME CINEMATIC
CYBER PUNK INSPIRED CINEMATIC
Add a short bio for each team member. Make it brief and informative to keep visitors engaged.
CINEMATIC
SEQUENCER
LUMEN

REAL-TIME CINEMATIC
ALEM AI CINEMATIC
Add a short bio for each team member. Make it brief and informative to keep visitors engaged.
CINEMATIC
SEQUENCER
LUMEN

MOTION DESIGN
BAD DECISION LOGO CHALLENGE
Add a short bio for each team member. Make it brief and informative to keep visitors engaged.
CINEMATIC
SEQUENCER
LUMEN
No Collections Here
Sort your projects into collections. Click on "Manage Collections" to get started
ABOUT
THE ARTIST
My name is Radmir Serazhiyev
Unreal Engine Developer and Cinematic Artist specializing in VR, real-time simulations, and interactive storytelling.
I design and deliver full-cycle Unreal Engine projects — combining Blueprint systems, cinematic direction, lighting, and technical optimization. My focus is on building production-ready experiences that balance visual quality with performance.
Proven experience in standalone VR development (Meta Quest, OpenXR), technical art, and real-time pipelines. I create scalable solutions used in training, simulation, and immersive environments.

50+
Projects
6+
Years of experience
20+
VR experiences
2
Steam Projects
EXPERTICE
SKILLS & TOOLS
Core competencies honed across years of real-time 3D production.

Unreal Engine 5
Blueprints, C++ integration, Nanite, Lumen, World Partition, and advanced material systems.

Technical art
Shader development, material optimization, LOD systems, performance profiling, and draw call reduction.

Cinematics
Sequencer, camera systems, cinematic lighting, post-processing, and real-time film production.

Environment Design
World building, terrain sculpting, foliage systems, atmospheric effects, and modular asset creation.

VR development
Meta Quest, OpenXR, hand tracking, spatial audio, locomotion systems, UI/UX and presence optimization.

AI support
Using AI tools to enhance my workflow
SHOWREEL
WATCH THE REEL
A cinematic compilation of real-time environments and experiences.




