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CINEMATIC 

UNREAL ENGINE

ARTIST

Creating immersive real-time experiences, VR simulations,
and storytelling environments

FEATURED WORK

PROJECTS

A selection of real-time cinematics, VR experiences, and interactive environments.

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ABOUT

THE ARTIST

My name is Radmir Serazhiyev 

Unreal Engine Developer and Cinematic Artist specializing in VR, real-time simulations, and interactive storytelling.

I design and deliver full-cycle Unreal Engine projects — combining Blueprint systems, cinematic direction, lighting, and technical optimization. My focus is on building production-ready experiences that balance visual quality with performance.

Proven experience in standalone VR development (Meta Quest, OpenXR), technical art, and real-time pipelines. I create scalable solutions used in training, simulation, and immersive environments.

EXPERTICE

SKILLS & TOOLS

Core competencies honed across years of real-time 3D production.

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Unreal Engine 5

Blueprints, C++ integration, Nanite, Lumen, World Partition, and advanced material systems.

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Technical art

Shader development, material optimization, LOD systems, performance profiling, and draw call reduction.

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Cinematics

Sequencer, camera systems, cinematic lighting, post-processing, and real-time film production.

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Environment Design

World building, terrain sculpting, foliage systems, atmospheric effects, and modular asset creation.

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VR development

Meta Quest, OpenXR, hand tracking, spatial audio, locomotion systems, UI/UX and presence optimization.

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AI support

Using AI tools to enhance my workflow

SHOWREEL

WATCH THE REEL

A cinematic compilation of real-time environments and experiences.

GET IN TOUCH

CONTACT

Interested in collaborating? Let's create something extraordinary.

  • Instagram
  • Телеграмма
  • LinkedIn

+7 747 371-35-96

 

© 2026 by rad vis.

 

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