FEATURED WORK
PROJECTS
A selection of real-time cinematics, VR experiences, and interactive environments.
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ABOUT
THE ARTIST
My name is Radmir Serazhiyev
Unreal Engine Developer and Cinematic Artist specializing in VR, real-time simulations, and interactive storytelling.
I design and deliver full-cycle Unreal Engine projects — combining Blueprint systems, cinematic direction, lighting, and technical optimization. My focus is on building production-ready experiences that balance visual quality with performance.
Proven experience in standalone VR development (Meta Quest, OpenXR), technical art, and real-time pipelines. I create scalable solutions used in training, simulation, and immersive environments.

EXPERTICE
SKILLS & TOOLS
Core competencies honed across years of real-time 3D production.

Unreal Engine 5
Blueprints, C++ integration, Nanite, Lumen, World Partition, and advanced material systems.

Technical art
Shader development, material optimization, LOD systems, performance profiling, and draw call reduction.

Cinematics
Sequencer, camera systems, cinematic lighting, post-processing, and real-time film production.

Environment Design
World building, terrain sculpting, foliage systems, atmospheric effects, and modular asset creation.

VR development
Meta Quest, OpenXR, hand tracking, spatial audio, locomotion systems, UI/UX and presence optimization.

AI support
Using AI tools to enhance my workflow
SHOWREEL
WATCH THE REEL
A cinematic compilation of real-time environments and experiences.



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